![]() ProStreet features customization of cars. The new damage system introduces more depth of damage (except on the PlayStation 2 and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous two games) where any object in the game world has the potential to inflict cosmetic damage, light damage, or heavy damage on a car, and even has the potential to total a car immediately after impact. Other than gameplay itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except NFS High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. Points are scored based on speed, angle, and how long the drift is held.
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